A Control Rig plugin for Unreal Engine that replaces aim offsets with procedural aiming.
Full-body look-at and weapon aim in third and first person, eye tracking with saccades, spray patterns, and automatic skeleton setup.
Duration
5 months (Nov 2025 — Mar 2026)
Features
Full-body procedural aim chain with leg adjustment and aim clamping
Weapon aiming with ADS, recoil, idle sway, and arm adjustment
First-person full-body avatar with head bob, landing dip, and world collision
Eye tracking with spring-damped saccades
Spray pattern editor with built-in weapon presets
Automatic quick setup across a wide range of skeletons
An award-winning AAA VR stealth-action shooter in the Metro 2033 universe.
Steam Awards 2024 – Winner – VR Game of the Year
The Game Awards 2024 – Nominee – Best VR / AR
Duration
3 years (Sep 2021 — Nov 2024)
What I did
Sole AI programmer from project start through shipping
Built the AI stack: perception, cover, combat coordination, enemy behaviors, and supporting AI infrastructure
Introduced Functional Testing to improve bug-fixing speed and reliability
Supported and mentored multidisciplinary team members building AI encounters
A plugin for HTN (Hierarchical Task Networks) Planning AI in Unreal Engine 4 as
an alternative to the built-in Behavior Tree functionality.
The plugin later became the backbone of enemy AI in Metro Awakening.
Duration
6 months
Features
Node-based HTN graph editor
Seamlessly using blackboard data as worldstate
Ability to make custom nodes in both C++ and Blueprints
A VR Experience where players learn the principles of radar by shooting and catching waves.
Each caught wave paints a part of an alien cave with colored dots.
Duration
8 weeks
What I did
Core gameplay
High-performance multithreaded wave spawning and dot casting