An award-winning AAA VR stealth-action shooter in the Metro 2033 universe.
Steam Awards 2024 – Winner – VR Game of the Year
The Game Awards 2024 – Nominee – Best VR / AR
Duration
3 years (Sep 2021 — Nov 2024)
What I did
Designed, implemented, and maintained all AI systems, including Perception, Cover, Groups, Barks, etc
Implemented various enemy behaviors
Successfully introduced Functional Testing which improved bug-fixing speed and reliability
Onboarded, supported, and mentored multidisciplinary team members to build AI encounters
A plugin for HTN (Hierarchical Task Networks) Planning AI in Unreal Engine 4 as
an alternative to the built-in Behavior Tree functionality.
The plugin later became the backbone of enemy AI in Metro Awakening.
Duration
6 months
Features
Node-based HTN graph editor
Seamlessly using blackboard data as worldstate
Ability to make custom nodes in both C++ and Blueprints
A VR Experience where players learn the principles of radar by shooting and catching waves.
Each caught wave paints a part of an alien cave with colored dots.
Duration
8 weeks
What I did
Core gameplay
High-performance multithreaded wave spawning and dot casting